Showing posts with label brainstorm. Show all posts
Showing posts with label brainstorm. Show all posts

Monday, February 18, 2019

Building a Mystery

While deciding to jot down an idea that's really insistent on becoming 'a thing' someday, I became more aware of a tendency I've developed in my focus during the idea stages.

I flesh out the beginning. I detail the build of the character, the weather, the time of day, their clipped breaths, their urgency, what they're doing with their clothes. I build the environment since beginnings can be a really tough place while arranging them in the many editing phases. It's a place that starts off mentally like the holographic cubes and grids in a sci-fi simulation, where the computer has yet to build the scene that immerses the occupant into the virtual reality. Because I'm not yet sure of what it will become, I set about painting the first few frames with details meant to initiate me, that I am the newcomer, that this place and person existed long before and I am the one who has to be initiated into the reality, not them.

The middle of the idea usually falls along these lines 'supporting subplots to explain these psychological results of this character that causes them to do these actions.' The bold parts are variant, but let's fill in the blanks mad-lib style for the sake of an example: Supporting subplots to explain the growing obsession of a schoolteacher that causes them to repeatedly fail their students.

That's right; I don't humor the meat of the story at all.

Cutting to the end (because it's otherwise not significant to this post but still useful), I go in-between. I write a specific resolution or two. In the case of the example, perhaps I decide that 1) the school teacher resents their job but doesn't know what else they want to do with their life or 2) that they want to challenge their students to defend their work by putting their feet to the fire. It's not a coincidence that I choose two very opposing extremes that gives the chosen conclusion permission to fall somewhere in the middle. While it's important to have an overall point, this is one area where you don't exactly have to be married to, especially as the story evolves. You just need a pretty good idea to anchor the subplots to an end.

Now back to why I believe this is most effective.

Typically, when I draft I like to nail down the beginning and at least the first supporting subplot that it merges into. I'm not from the camp that believes the beginning has to be instantly spectacular, just get on the damn road. You do want to initiate the reader into your voice, your style, your storytelling, but there's no magic formula for every reader, so this is where you have to make a personal call as to what your story needs to work. As I said before, your beginning is likely to change completely, so if beginnings aren't your strong suit, this is a place to play until you submerge into the story more confidently. This is your kiddie pool before you are ready for the high dive.

The middle parts always seem to either come as you get there or you might find you want to stop the free-writing to begin a planning phase. This can often benefit from a sort of mad-lib of the initial mad-lib, only it's more rooted in the logic of your loose mission statement. Where would a teacher be that makes sense? Where could they be that doesn't make much sense until your plot development sheds light on it? Does your teacher meet a wise old librarian that enlightens them on teaching methods or are they drinking in a strip club when an aging hooker startles them with some sound life advice?

Set some markers where the seeds of your story will grow. Go with the classic Who, What, Where, When, Why, How and fill them in with possibilities. At first, it might seem shallow and silly, but in my experience, once you get past the shallow end of it, you'll start to home in on certain words and it will paint pictures that start making genuine connections with your intent.

Regardless of how solid your intent is, at that. A story evolves in the motion of ideas and inspiration. You can't always be actively looking for it. Sometimes it comes in the free-writing, sometimes it comes in the deliberate act of brain-storming. Many writers try to guide you on how to utilize these things most effectively, but I believe this is down to how well you trust your intuition. You can be flighty and unanchored in the free-write because you're going to edit later, right?

Oh please, tell me you don't think that first draft is going to be instant magic. Even if you're right, you're wrong. Everyone can do MUCH better than the first draft.

From personal experience, I can say that in building an effective mystery, there's some magic in going in blind, but don't expect an entire novel to operate on that. You may need many different methods to arrive at the richest transitions in your adventure. I know many a writer who, even if I'm instantly captivated by their work, I am also able to be surprised and more enchanted by their certainty that, on further edits, they can top it. More often than not, the ones most confident that it's not perfect are the storytellers that make the best magic once they decide they've satisfied the story (even though they'll still insist it's not perfect, at some point, they are wise to set it free).

The key to a good mystery in storytelling, no matter the genre, is to leave a little mystery for yourself. You can work out the kinks in logic and presentation later, but don't be so obsessed with control over the story before it's even been written. I've seen more than my share of carefully planned stories that bog the writer down before it ever becomes a coherent story. This sort of planning is more effective for a project manager or story planner, but this is because you're passing it off to someone who will look at it fresh. Don't kill the mystery for yourself by keeping the planning too tight. Leave some for the drafting.

A solid beginning and ending are great motivators for me, although on occasion, I like to leave the ending loose as well, as a sort of finish line, the icing on the cake, but that's the exception rather than the rule. I've found I like to have a good base for where things start and where things end up, but leave the playground open. Yes, the end and the beginning may change drastically while the middle becomes richer, but as I continue my journey as a writer, I'm less married to anything I write that just doesn't ultimately benefit the story. Cutting and rearranging and starting from scratch will happen. What I need to love is the result, so what is sacrificed to get there is what I endeavor to accept more gracefully.

Friday, August 3, 2018

You and Me on the Ceiling

Choosing a topic can be difficult at times; not because there's nothing to talk about but because of the sheer number of possibilities. Rambling is fun too, but on occasion, I've thought it might be even more fun to grab-bag some topics, tackle them with my own perspective.

Pulling from a list of possible 'writerly' topics, I came across: how do you come up with characters for your stories?

The simplest answer is in the heading: one-on-one conversations with a best friend, staring at my ceiling. I have sloped ceilings in my bedroom. I'm not fond of bright light or too much blank space. I don't really do much eye contact when talking, so I usually end up talking while staring off in the direction of my ceiling. When I'm doing some of that rambling, I'm not exactly talking about my characters or my story at all, but often, it's the act of doing nothing related to thinking about my story that makes them as real as the life I want them to have.

Sure, I guess sometimes, we tend to borrow snippets of people we know, observe, idealize, loathe. Maybe even pets or a favorite character in our consumerism becomes the inspiration. 

Brainstorming can be a ripe pain in the ass for me. If it wasn't such a spoiler, I'd take a snapshot of the word vomit I just made of a couple pages in a notebook. There are some things clearly labeled, things like ADD TO SCENE or CHARACTER DEVELOPMENT or PLOT, (all caps because my inner muse screams at me in a German accent) but most are squeezed in scribbles of an 'oh, yeah, put this somewhere too.'

And my Scrivener notes on characters? Never to see the light of day. I end up really yanking a character from their ideal to a more organic development once they breathe the air of the world I put them in.

Sometimes I draw them, sure, but I'm really not a big fan of always defining what the reader sees. Granted, I did do that with my first series, but magical humans and hybrid creatures are not something I wanted to throw away with 'whoa, dude, there was like this big venus flytrap only it's blue and eats people! RAWR!' I see a lot with the young ones, this insecurity about providing fan art, maps, visual references that are supposed to enhance the reader experience. While I certainly use such things for expression and the writing process, let's not forget that book readers are there for the words. When you see popular series with their artbooks, maps, etc. these were often done later, so it's also entirely possible to just focus on the writing and worry about dressing it up for fans later.

When it comes to aids for character design, I often end up with folders with images of fashion types, hairstyles, bits and pieces rather than just the picture of an actor or model. I use these specifically for when their clothing becomes part of the plot-- a raincoat, a half cape, a corset with loose laces, etc. While head to toe, I'm usually mentally dressing them for their appearances, this is only a practice for me because my focus is still on keeping it interesting to read. If I mention them wearing a hat, there's always that place in mind that makes sure that, unless it's pinned firmly, it might be falling off or getting wet or burnt or otherwise assaulted by its environment, so do I really want it there?

More often than not, even though I do play with planning and deliberation, the dynamics of conversation and development are more likely built in cracking jokes, heart-to-hearts, emotional or light talks with someone who doesn't mind my brain dumping.

With my feet on my sloped ceiling, looking at and talking about nothing in particular.