Friday, August 3, 2018

You and Me on the Ceiling

Choosing a topic can be difficult at times; not because there's nothing to talk about but because of the sheer number of possibilities. Rambling is fun too, but on occasion, I've thought it might be even more fun to grab-bag some topics, tackle them with my own perspective.

Pulling from a list of possible 'writerly' topics, I came across: how do you come up with characters for your stories?

The simplest answer is in the heading: one-on-one conversations with a best friend, staring at my ceiling. I have sloped ceilings in my bedroom. I'm not fond of bright light or too much blank space. I don't really do much eye contact when talking, so I usually end up talking while staring off in the direction of my ceiling. When I'm doing some of that rambling, I'm not exactly talking about my characters or my story at all, but often, it's the act of doing nothing related to thinking about my story that makes them as real as the life I want them to have.

Sure, I guess sometimes, we tend to borrow snippets of people we know, observe, idealize, loathe. Maybe even pets or a favorite character in our consumerism becomes the inspiration. 

Brainstorming can be a ripe pain in the ass for me. If it wasn't such a spoiler, I'd take a snapshot of the word vomit I just made of a couple pages in a notebook. There are some things clearly labeled, things like ADD TO SCENE or CHARACTER DEVELOPMENT or PLOT, (all caps because my inner muse screams at me in a German accent) but most are squeezed in scribbles of an 'oh, yeah, put this somewhere too.'

And my Scrivener notes on characters? Never to see the light of day. I end up really yanking a character from their ideal to a more organic development once they breathe the air of the world I put them in.

Sometimes I draw them, sure, but I'm really not a big fan of always defining what the reader sees. Granted, I did do that with my first series, but magical humans and hybrid creatures are not something I wanted to throw away with 'whoa, dude, there was like this big venus flytrap only it's blue and eats people! RAWR!' I see a lot with the young ones, this insecurity about providing fan art, maps, visual references that are supposed to enhance the reader experience. While I certainly use such things for expression and the writing process, let's not forget that book readers are there for the words. When you see popular series with their artbooks, maps, etc. these were often done later, so it's also entirely possible to just focus on the writing and worry about dressing it up for fans later.

When it comes to aids for character design, I often end up with folders with images of fashion types, hairstyles, bits and pieces rather than just the picture of an actor or model. I use these specifically for when their clothing becomes part of the plot-- a raincoat, a half cape, a corset with loose laces, etc. While head to toe, I'm usually mentally dressing them for their appearances, this is only a practice for me because my focus is still on keeping it interesting to read. If I mention them wearing a hat, there's always that place in mind that makes sure that, unless it's pinned firmly, it might be falling off or getting wet or burnt or otherwise assaulted by its environment, so do I really want it there?

More often than not, even though I do play with planning and deliberation, the dynamics of conversation and development are more likely built in cracking jokes, heart-to-hearts, emotional or light talks with someone who doesn't mind my brain dumping.

With my feet on my sloped ceiling, looking at and talking about nothing in particular.

2 comments:

  1. My sis-in-law gets most of my brain-dumping because she's been my sounding board since the beginning. So I'll often spend our walks telling her my current progress or a story issue I'm struggling with. When I try to talk about it with other people, I can just see their eyes glaze and the horror that they even bothered to inquire. At least with my sis-in-law, she already knows all the details so it's less overwhelming for her.

    All of my visual book stuff has been for me thus far, like my map or my cartoony characters. Personal pride led me to share it with other people, much like my 4yo showing me the scribbles he declares to be a superhero. My map will probably make it into the book, but my characters are meant for a secret website that I hope to someday make interactive. Right now, it just has a diagram of all the family connections. But I want to be able to click on a character and see which books they're in, see what other characters linked to them, and then be able to click through to those. Not that I need it for organization, but just to play with my creation and see it move before my eyes. Someday...someday...

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    Replies
    1. At some point, the people that do read your work tend to want to know things like what went into it, how you see them, etc. So those little hideaway pieces of the process are good to have then too! I've always fantasized about what my worlds would look like as games or TV series too. I do hesitate to show 'all', to maybe paint too much of a picture before someone gets to discover it for themselves. But yes, it's there in bits and pieces. And friends seem to each carry little bits even. Some I talk to about writing, some about drawing, some are just gamers in the genre... Little jolts of perspective to guide the passion.

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