While I can't really talk about my stories while writing them, there are certainly some techniques for fast drafting that I can share with you. This is assuming you're up to the challenge or it's already a method you enjoy but are curious to see if there's some angle you haven't looked at.
Most fast work is sloppy work. Even people quick to whip out books and articles run the risk of putting out work chock full of errors. If your plots are simple enough or if you have a decent handle on grammar, you might be the exception. However, when drafting something trickier, it's entirely possible you can do a rather impressive job of getting it down and making it comprehensible for editing to iron it out.
Hell, I'll even add a bonus section at the end, showing how to throw out quick notes using Scrivener.
Mad Lib!
In a carefully treaded story, you probably stop, research, play with names, formulate those plots carefully... Do none of that; try this instead.
In place of the name or place or other unknown, plug in a word you absolutely won't use anywhere else. Persimmon, whorebag, igloo-- just grab at something off the wall and let it fill the place of something you might hang up on. Not only is it a quick creative nibble, it's a tried and true trick that makes replacing it later super easy. I usually advise to put it in caps too. If you accidentally misspell it then you'll catch it easier on a manual sweep. Keep a notepad or a plain text window open to record the word and a description of who or what it's filling in for. It might be a mini break in the flow but I've never had an issue with it taking me away as long as other options.
Skippy Dippy!
Sometimes, you want to form a subplot, some fun little opportunity for a bond, a development or a murder. You know the transition needs something but the inspiration isn't hitting, even boring you just thinking about it. In Scrivener, I sometimes create a whole new scene tab and leave it blank for later and move to the next solid scene, but if you're using a simple one document WP like Word, just double space, center text in CAPS along the lines of FIGHT SCENE #1, double space again, return to body format and move on.
If you have a solid lead on a subplot then give it your full effort, but if you're not quite into it, either give yourself time to warm to it or ditch it. Trying to force it out is mental constipation. Don't be afraid to rush on parts you're unsure of. You're going to edit later and you won't easily miss a spot you rushed through. You can always use a word processor feature like highlighting if you're sure you want to find it faster to fix up.
Bonus: Quick Scene
One thing I do with Scrivener is take my bare notes and throw them down right away. In a folder I start a bunch of new unnamed scenes, then take that document notes section and jot down any notes relevant to that scene. If you didn't plan, just jot down the quick version of what you hope will unfold. Name each scene something fun and relevant. By default, those names aren't going to pop up in your main document so you can give them spoiler names. Fall of the King, Poison Ivy is Terrible TP, All the Butts are Itchy, whatever. The idea is to set up scenes like you would for a play or movie. I usually stick to staying on one scene block until they change settings, but you can use them to isolate specific plots and perspectives as well.
Use each scene block's note section to type up a rough synopsis. You might be surprised by how fast you graduate into each transition when you've got the general idea peeking on the side. Mostly, I just type up a rough synopsis, but it's a good place to jot down new appearances or places and possible subplots. The Novel template contains subfolders for Characters, Places, and Research but you can make more of these 'hidden' folders to jump to while writing and refer to those as well. I usually find it to be more work than needed, filling all of that out and keeping it updated, but it can work as a style sheet or database just as well.
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No matter how you write, I'd always suggest doing a rough outline of what you think you want from the beginning, middle and end. All stories benefit from structure and you might get stuck a lot if you don't give yourself something to shoot for. In the past, my unfinished stories were often due to running way off course. They would become boring or muddy and it would be difficult to find where I jumped off course because I didn't have any idea what course I was trying to take.
At the very least, do some basic linear plotting. Think of it like a pitch. It's okay if you end up diverting as long as you still have a destination plot. If you originally planned for the hero to die at the end, but eventually formulate a much better idea that you need them alive for, then adhere to the new plot, even if it's as rough as 'hero lives'. You don't have to write everything down. Even if you're pretty forgetful, once you light a fire, you can keep rough notes and still be on a clear path. Even if you're blazing full speed, you may hit lulls. I do this from time to time, where I think the path is clear, but the transition starts to feel like it could be weak or dull no matter how you swing it. You might need to work in a subplot or jump to another character. A chapter jump (switching to another character or even a memory/flashback/dream) can be a natural transition when you need to move a character to another scene. If one path seems stale, go ahead and cut it short and move ahead. Don't come back to it until the idea of writing it is appealing. You may need to rework something before it or find some clever transition. Remember, you can use other characters, scenes, timelines, etc. to blend subplots relevant to the main plot. Sometimes you get caught up in detail you can do without. It sometimes needs help by moving ahead without it. That's the beauty of drafting though. You can write it in any order you need to, so there's never a need to force what isn't working.
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No matter how you write, I'd always suggest doing a rough outline of what you think you want from the beginning, middle and end. All stories benefit from structure and you might get stuck a lot if you don't give yourself something to shoot for. In the past, my unfinished stories were often due to running way off course. They would become boring or muddy and it would be difficult to find where I jumped off course because I didn't have any idea what course I was trying to take.
At the very least, do some basic linear plotting. Think of it like a pitch. It's okay if you end up diverting as long as you still have a destination plot. If you originally planned for the hero to die at the end, but eventually formulate a much better idea that you need them alive for, then adhere to the new plot, even if it's as rough as 'hero lives'. You don't have to write everything down. Even if you're pretty forgetful, once you light a fire, you can keep rough notes and still be on a clear path. Even if you're blazing full speed, you may hit lulls. I do this from time to time, where I think the path is clear, but the transition starts to feel like it could be weak or dull no matter how you swing it. You might need to work in a subplot or jump to another character. A chapter jump (switching to another character or even a memory/flashback/dream) can be a natural transition when you need to move a character to another scene. If one path seems stale, go ahead and cut it short and move ahead. Don't come back to it until the idea of writing it is appealing. You may need to rework something before it or find some clever transition. Remember, you can use other characters, scenes, timelines, etc. to blend subplots relevant to the main plot. Sometimes you get caught up in detail you can do without. It sometimes needs help by moving ahead without it. That's the beauty of drafting though. You can write it in any order you need to, so there's never a need to force what isn't working.
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