Showing posts with label cover art. Show all posts
Showing posts with label cover art. Show all posts

Wednesday, May 20, 2020

Work It, Girl!

Who doesn't love words of encouragement?

So today, I worked on my male doll's bodysuit. Took a couple of tries to take it in about where I want it, but the belt ought to solve his little ghetto booty issues, where it sticks out a bit between the shoulder blades and booty at the small of the back. I've got the zipper on and started the sleeves, but I'll finish those up tomorrow. I sit like a mountain troll when I'm hand sewing so my back could use a break. After I've got the sleeves on and he's all fitted, I'll glue some nifty appliqués to the upper thigh and put his boots on. Then it will be a matter of doing the armor pieces and embellishments to get the outfit finished up. Easier said than done. It'll take some time. 

Aside from that, I did some writing today, but I'm still a couple of scenes shy of finishing Part II, if only because they are large definitive scenes. A lot to tie up before I clear the way for the plots of Part III.

I haven't yet worked on the cover art this week, but I'm hoping to get to that tomorrow and Friday, if not through the weekend. My dad's birthday is coming up so I have a few surprises for him coming in the mail, so I'll be on edge, waiting for those to arrive, trying to work on things, but likely jumping up every time I hear anything resembling a truck outside.

lol My dad doesn't read my blog, so I can spoil it here: I got him a new barbecue grill with a smoker. My sister also bought some grilling tools and smoker accessories; rubs, different kinds of wood, etc. that will leave him with everything he needs but the meats/veggies. He retires on his birthday too, so we wanted to set him up nicely for this one!

Well, I'm all caught up on my work for today, so I promised my nephews I'd play video games with them. I'll catch you later with more updates and, hopefully, some pics of the finished bodysuit.

See ya!

Thursday, February 14, 2019

A Pre-Release Treat!

Even though I didn't end up going with this design, I'm still rather fond of UnSung's first cover design, so share time!



Remember, ebook preorders are available now but print will be on Amazon February 21st. If you can't find it through your favorite retailer, let me know and I'll look into changing that.

Thank you so much to everyone who was in on this crazy journey with me. Many of my friends endured my very fragmented babbling while I piece this series together and I can't say enough that I am grateful to anyone who lets my passions run wild. There are still two more books to write in this series, but many side tales on the wings.

Wednesday, July 4, 2018

Cover Reveal + Milestone Achieved!

The ninth and final book cover, finally done for Each Endless Universe: Original Sin coming on July 11th, features the lovely, deadly Baelle.

I didn't screen shot many of these since I did her fairly quickly and didn't stop much to remember to take them. Nevertheless, here they are!
Start with the mannequin...
Add a little shading...
Some funky guidelines...
Clothes and the beginning of shading...
Some blending...
POOF! Magic!
It's a girl! And also a bear... Was a bear, anyway. Now it's a cloak.

Phew, I really enjoyed the whole process, but alas, it is time to crown it and move on to the next great project. I hope you enjoyed taking the journey with me! I certainly enjoyed all of this 'leaving my comfort zone.'

So here is where I continue cracking down on UnSung, although this summer, I also plan on working on some other neglected skills and playing around the web comic idea for Rock My World. I always like to take advantage of higher summer energy levels to diversify my talents a bit. Don't worry; anything blog worthy will get some features along the way as usual. This isn't just about me but what those experiences might contribute to helping other writers and artists take meaningful steps towards following their own dreams.

I do have UnSung's cover done, but I'm keeping that under wraps until about a week prior to when I set up the release as I did for these. As I've said before, UnSung is a whopper of a book, the first part topping the 80K word mark with the two other parts and the epilogue awaiting a draft. It's very likely to be three books in one for all I have planned for it. However, this is a very pivotal part of the story; where UnNamed scratched the veneer, UnSung plunges into the world headfirst. Since I can't really plan the size until the draft gives me more insight, the other two may be wholly different.

So, more to come, time willing; thanks again for all of the support and encouragement! I can only hope I'm giving as well as I get.





Friday, June 22, 2018

Cover Reveal + Wow, That's a Lot of Layers...

We're coming up on the eighth book here and this one was pretty involving, hence the title heading. I showed a screenshot of this one some time ago, showing off the sheer number of background layers and each character got its own lengthy folder of layers as well. Each Endless Universe: Dual Decisions is coming up on June 29th so here's a taste of the art.

Without further ado...

For this one, I'm just going to give you the mannequins...
And a full spatial shot... But then I'm going to tour you through the detailed close-ups.

Damn, I loved doing this one. The intricacy here is in the line work since the color was very uniform. Korus is one of those characters that I threw in on a lark and ended up becoming a really interesting part of the story. He's an enigmatic character, both cold and caring, but very subtle. He's not in-your-face bad-ass, but I'll leave it at that. 
Sigh. Kerys, Kerys, Kerys... She's one of those characters I didn't intend to like either. She's a psychopath, through and through, whiny and entitled and the sort to go looking for trouble. However, because of that, she breaks social rules that make her interactions more interesting.
Okay, Harlok is one I intended to like, but also want to pile drive into a steel chair. The Kitfolk are all a bit hard to place, and Harlok and his brother Merik are flighty but undeniably clever and calculating. I don't think there's any character that I didn't like writing about (although there are some that certainly irritated me), but Harlok was one that I made it a point to utilize.
A closer look at Kerys and Harlok. You'll notice there's some care for detail on Kerys's necklace and corset. She's got some of the most luscious full lips I've ever done, but I imagine that watching her talk is probably her only saving grace when you have to tolerate what she says.
Couldn't leave Korus on his own, so Kerys gets to photobomb.
Eh, why not throw in the three of them. They make for an interesting trio. Even in a fantasy setting, they don't look like they have a damn thing in common other than being unreasonably gorgeous with white hair.
Time to appreciate some close-ups...
(There you go, Joe; extra big codpieces, just for you...)
I love these extra long pointed shoes...
Apparently, I like shoes... Sorry, Kerys; as much as I love sneakers, apparently it wasn't enough...
Moving to head shots... Even though I realize Harlok got left out of the top half shots when I fixated on shoes...
Damn, but I love her lips... *smooooooch*
I went subtle on Korus's side profile though. Part of his persona is discretion, concepts kind of lost on Harlok and Kerys.
And there we go. Do you enjoy the different approaches I throw in for each one? For the next one, I'm going in for the real close-up. It's a single shot of one intimidating character. Can't wait to start snapping while I work on that one. I really want to get down and dirty with the details...

This time, I'll link my website which can direct you to my many hubs. Official Krista Gossett Author Website Again, if you want to get a nice juicy wall print or even a postcard, let me know and I'll set it up for you on DeviantArt. It takes a lot of time to set up my current outlets so I'll leave that off unless someone expresses the desire for it. If you'd prefer I set it up on some other outlet, by all means, suggest it. I don't mind doing the extra work to make it more convenient for you. 

Thanks for hitching along with me!

Friday, June 15, 2018

Where Does the Week Go?

It's easy for an entire week (or more) to pass in a blur. It's not that I don't feel the strain of the day to day, often a mix between making sure the kids eat, making sure I eat, making sure my Sims eat, and also writing. As much as I enjoy the ups and downs of writing, it often leaves breaks down to a couple hours of gaming when I'm struggling to stay awake longer than 9 PM, cleaning the fish tank, housework-- you know, the fun stuff.

Because writing is no walk in the park even when the muse is good. Each phase is a different challenge. I'll run through that real quick so you can compare it to your own ups and downs.

First draft: Dive right in, creative bursts and discovery, realizing my 'planning' left something to be desired, accumulating side notes to make sure I'm not contradicting my own story, resisting the temptation to edit as soon as I realize I want to change something I've already written because of a better idea. Getting tired of looking at a screen all day. Yeah, first draft discipline-- it's about the flow, blah, blah, blah.

First edit: Glad I lacked discipline and did correct things while writing the first draft. Realizing it wasn't nearly enough and what the hell was I trying to say there? No, no, now I'm going to have to rewrite that whole scene because I liked that one better. Ending up printing off the draft so I can use my new red markers and not look at a damn screen. Why is there so much red?!

Second draft: Okay, I got this... I probably should've just edited the digital file though. Getting whiplash from looking between the draft and the screen. Okay, fine, it could be worse; right now I'm just plugging in corrections... This isn't so bad...

Second edit: I've recreated Frankenstein's monster... It's a jigsaw puzzle where I just kinda crammed things where they don't go! Is anything in order? I mean, yay for all grammar goofs and punctuation fixes being a thing of the past, but it should probably make a lot more sense...

Final draft: I scrapped the print-out editing after the first one so this is just... sewing the monster back together. I'm so glad I use the scenes method in Scrivener... Hey, this... this is even better than I thought it would be! I can release this!

--------

Enjoy the first draft phase, they say-- just get it down, they say. Thing is that I often start with a handful of ideas covered in cheese dust. The fantasy genre, for me, is one of the most difficult because it is often a simple idea that is complex as it grows. I don't mean complicated to READ (although I can't say it doesn't happen)-- I mean that the build is complex. Who knows what for example? If the reader already knows something, you can't just keep the characters in prolonged ignorance either. You ever been to the theater, watching a movie obviously, when some guy in the audience yells out "You idiot, he's the killer! Get away from him! How do they not know this?" On occasion, yeah, it makes for a moment of suspense if only one scene before, the nice guy is discovered to be the killer and some unknowing victim is happy to see him in the next. That's momentum, but sometimes it's just aggravating filler beyond that.

Back to the complicated to read thing, it's the glossary thing that kills a lot of stories for me. Now, some books have it and don't need it, so the presence of one isn't a red flag. If you're rereading a book and just want a refresher before analyzing it again, no big deal. I've read some books that make you look for a glossary almost immediately and never ever stop with the constant technicalities. I can be forgiving if your context game is good. Before reading an excerpt for Loni Townsend's ongoing series (no spoilers), she warned me concerning some of the details of races and magic systems briefly inserted by name might be confusing without the story. However, I didn't have a problem with this-- because of context. It was clear what the unique vocabulary was hinting at and it was also clear that whatever questions I had weren't just overlooked but something that would be revealed at some point later. They weren't throw-away ideas meant to sound deep; they were all connecting to the characters already. A glossary shouldn't be a necessity. Even with epic fantasy, skimping on the importance of natural introduction to your world shouldn't be overlooked. Describe it as if to a tourist-- be wary of being too infantilizing but don't toss someone into a pit of foreign concepts. Some mystique, good; word vomit, bad.

In the Fight Like a Girl post I went into this, but some fantasy fans are all about the naming and info-dumping and there are also readers that puff up with pride because they 'get it'. Also, have you ever heard these fans actually talk about what they're all reading? It's a hilariously confusing mess and it sounds like they're not really reading the same thing. They also start arguing over the feasibility of how well this or that sword would be in this or that kind of combat. Don't worry-- this isn't all of fantasy, but traditionalist medieval fantasy fanatics. I used to run with the D&D crowds, never as enthusiastic about this subset, but then I got a hold of more psychological, diabolical, humorous and even romantic takes on fantasy, some through gaming, some through reading. Tolkien got a whole generation of people thinking it's all dwarves, elves and dragons-- again, traditional norms. My own forays into fantasy tend to dive into supernatural, mythological, magical and even sci-fi territory.

I can't speak for all writers, but I use my writing to communicate my own struggles and interests in a setting that often amplifies them. This doesn't mean I ever Mary Sue a character that represents me. I don't include 'me' in any story. Given the temptation to do so, I find a way to ditch that character (not necessarily kill them since that's a cheap way out if you don't use it well). It means that my interests in mythology, culture, human struggles, psychology, even playing an instrument inevitably leak into the pages. I wouldn't say, over time, that I've come to prioritize either the characters or the world building as more important. Done well, they will both make some sort of impression. I don't try to make lovable or unlikable (hatable/hateable should be a word) characters so it's interesting to see which ones people might prefer. I do have personal favorites but I labor NOT to show any favoritism. I will say that some of my favorite scenes to write continue to be the ones where the environment and character play perfectly together.

Hmmm, no idea what I was going to write about going into this, but I do want to run some updates:

  • Each Endless Universe: Close Encounters was released today (June 15).
  • UnSung's first draft passed the 140K mark, putting the second part at about the 2/3 done mark. At this point, it's largely down to, again, wrapping up the plots to streamline them into the main plot. I can make sure the details don't contradict later-- substance first.
  • Each Endless Universe: Dual Decisions will be released on June 29th.
  • Each Endless Universe: Original Sin, the final book, will be released on July 11th (my birthday), as well as the final trilogy edition. You can net all nine books in trilogy form for $15 or the very thick trade paperbacks for $75. If you're in it for the cover art too, each paperback in single novel form is around $15. The first two might be at $20, I believe, but have the illustrations.
  • Possible plans for redoing cover design for the first two or three. I want to unify the first cover, do some reorganizing of the elements on the others. The last two trilogies I was far more cognizant of what I was doing. I may redo the cover art on the first altogether. It was a sentimental choice because that drawing was first done years ago, but it doesn't stand up to the others.
  • Webcomic! Unfortunately, I haven't been on that just yet. I do plan on working on that more once I've wrapped up part 2 of UnSung, even if it's just concept sketches. I want to at least finish UnSung, maybe take a hiatus on novel writing while I at least nail down a few episodes of the webcomic, see how it does.
  • The UnQuadrilogy? This may be too far ahead to plan, but I'd like to have them out before 2020 is up. It's a huge series and giving myself a year for each one is challenging but I think I can swing it.
That's it for updates. My next blog post will be a gripe I saw about another Quora comment. This time, the commenter asserts that the problem with too many fantasy novels is that the writers are using it as a medium to write what should be a video game or a movie. I'll dissect what I agree with and disagree with sometime soon.

Friday, June 8, 2018

Cover Reveal + Whatever Else I Ended Up With

Annnnd we're back with yet another fun series of progression shots, prior to the next book release! Each Endless Universe: Close Encounters, coming out June 15th, chimes in with a look at Cole.

Once more, starting with a rough sketch. I see now that I did not commit to this one... The arm and the hand holding the pipe wrench ended up a bit different, but that's what sketch layers are for...
I dove right in and took care of his head. Like I did with Calyra's hair, it was done in multiple layers, but this was so they could be layered over his band of his goggles.
Ah, this is where I changed the arm and hand a bit.
Okay, you got me; I have no idea what the difference is between this one and the last other than its slightly close and I cut out part of the pipe wrench. That was really useful of me.
I'm rather proud of this. I've never freehanded a tattoo and to be honest, I kind of want this tattoo for myself. I made the bone part look like branches with leaves then graduate into feathers. It was based off of a picture I found on Google, where I noticed the smaller feathers looked like leaves. From the angle, I could tell what the artist did for the bone supports but branches came to me.
I wanted to show what the shadows look like pre-blend. Shadows are very difficult for a lot of artists (I'm no exception-- they get tweaked a lot as I work). I typically use two dark shading layers. A highlight layer is added later.
Obviously the shadows are blended, highlights added, and I added the color to the tattoo. Not much of a spoiler to say that Cole had this done to honor his mother and uncle. Although on the last cover, I made their wings various shades of solid blue, in the books, Conor's wings are mostly black with blue and white tips, while Calyra's are mostly white with blue and black tips so the tattoo is a more accurate depiction. Again, the art is not meant to force you to see them a certain way-- it's fun for me and gives your imagination some room to play.
This is just where I finished up the glove and his jacket. Don't worry; if you're thinking he reminds you of Jubilee from the old X-Men cartoon, that was where my head went too. I always loved her goggles and yellow jacket combo, so it's definitely a nod at a favorite childhood memory.
Last, but not least, let's plop in the formatted cover! The wrench wraps into the spine on the printed version, but the pipe wrench gets cut off on the right in the print without that leeway.

I've been neglecting to post links, but if you want to further support what I'm doing, buy my print version or hop on over to Patreon and pick any size donation you like. If you haven't used it before, you can give a one-time donation or set up a monthly donation. Spreading the word also helps immensely! Even if this series is not for you, if you think you might know someone who likes my style, drop a mention.

If you want to order a print of any of my work, I can set it up on DeviantArt for you. I do the covers in great detail at a high PPI so they look gorgeous on a big canvas. A lot of that detail is lost on the small covers, so you'd be amazed. I don't have them set up for sale now, but if even one person wants to purchase a print, I will set them up as requested.

This concludes another progress post. Next progress post will introduce you to a fun trio of characters.

Thanks for following my antics!


Friday, May 25, 2018

Cover Reveal + Progress Shots

As promised, I'm doing another visual post on the progression of another cover, this one for the upcoming A World Reborn: Deicide book. Let's jump right into it.

As usual, I had started with building the form and color blocking. I always call them 'mannequins' until they start to flesh out into characters. After laying the base color, I usually dive right into the eyes, as I did here.
Calyra and Conor are medium toned like their mother, so I warmed the skin color and began adding shading to the models.
The face certainly turned out different by the end, but I start with some hard lines that get blended out later. Sometimes I keep the original guidelines, but I normally ditch all but the skin toned lines on that layer.
Here, I just did a rough sketch in of her hair. One base is on a layer behind her skin, the other is on top. This way, I can get it dimensional around the model.

A little hard to see, but I use a different layer and a different guide color to draw in clothes and other elements for each character. These are suggestive and often changed drastically when I actually start filling it in.
Just a shot on the detail of their sandals and her painted toenails. For Conor, I only faintly lightened the nail area and opted for a shorter more masculine style.
This is a better view of the guidelines used. I didn't deviate too much from this style.
Since I did quite a bit on the details for the last book, I'll jump ahead to the colored and nearly finished version. I did end up altering the colors a bit, an easy process if you do everything on separate layers!
Had to get a close up on their more desaturated version.
And here we have it! I usually post the panoramic view in a cover art post, which you can locate with that tag on the right side of the blog.

It's certainly been an exciting journey, changing up a bit from my usual comic style. It wouldn't be practical to do comics with this much detail, but I certainly love taking the extra time focusing on one cover like this. As usual, if you have any questions about my process that I haven't covered, either out of curiosity or if you're an artist looking to pick up some new techniques, please feel free to contact me, either through the comments or my email linked to this blog. I usually get back to people pretty quickly (within a day or two).

Thanks for reading!


Wednesday, May 16, 2018

Cover Design at a Glance

Cover design is one of those areas where, even if you're an artist and a writer, it doesn't necessarily mean you feel confident making your own cover. In graphic design school, we only got a very basic run-through of concepts involving typography, use of space, and digital design. However, taking the importance of education to heart, I dug deep on those big projects-- pamphlets, catalogs, billboards, covers, packaging and so on. No matter the scale or technique, you have to know the trends in order to break them.

First off, let me throw a few examples of cover design in fantasy:




This one uses a specific character design as the main image feature.




This one goes for the inanimate object approach.



And this one keeps it simple with a texture, border features and a stamp/symbol.











What do you notice about all of them? Multiple fonts, some serif fonts and the unity of color. Most covers I seen want any bestseller or award status right up top, but with minimalist covers like the last example, you may want to go really easy on breaking the mood with that, taking it to the bottom or even the top of the back, if you're designing a print cover. You'll get a lot of advice as to what goes where, but if you have a set image in mind, then positioning can get trickier.

In the examples I'll use from my 5th book of my HWU Chronicles, I had predesigned the title and image in other programs. I modified the Matura Script font in Illustrator and did the digital painting in Clip Studio Paint. I'm not going to walk you through every detail of the process as in what menus or toolboxes and commands you use. If you're serious about learning cover design, you're far more likely to build a comfortable work flow if you're not fixating on the exact way I do it. I'd also like to make it more usable for people NOT using PhotoShop to do their cover design.

Starting with the template. This one comes from CreateSpace or KDP. If you're only doing an ebook cover, you can skip over some of the steps obviously. First off, for print, you need to know the page count of your final PDF as well as the book size to get the right size template. Very important because spine width is very picky and you need to know your margins. For interior concerns that will ensure your page count is correct, please see my previous blog on formatting. For now, you only need to open the template directly into your design program. Don't move it at all. If you need to, find that layer and drop the opacity to around 50% and keep it on top. You can turn it on and off with the visibility option (usually looks like an eye next to the layer). Once you're satisfied, lock it so you don't accidentally move it or mark on it.


I placed my image first. You can do this using the option Place/Import in the edit menu. I've seen this is pretty consistent in location through the many programs.

This is the image layer under the template layer with the opacity dropped.








Now, there are no hard rules with the placement of the character name, but I've found for my current designs, I like my author name at the bottom. I like for this to be a playful curly font, but be careful that your author name doesn't overpower your title. Many authors just go with a plain powerful serif font. With my other series, I liked my name in a serif font at the top. Now sometimes the name sells the book so it will be the draw more than the title. Either way, I recommend keeping your name centered almost always unless it really doesn't go with the image layout. The real estate in your name can be a concern too, so I'll shoot out some exception.

For one, my name can be left or right justified to the bottom of a page because the second part of my name is larger.

KRISTA
GOSSETT
(Pst, over here!)
KRISTA
GOSSETT
For those same reason, it wouldn't work well like that at the top of a page. Negative wasted visual space. Almost never is regular centering a good idea because you're leaving an odd space to the left and right of the word above or below. Maybe you're lucky and your first and last names line up wonderfully. If they don't though, you may need to do this:
The smaller word in my name not only got a bigger font size, but I used horizontal scaling to stretch the bottom letters and raised the baseline of the bottom word to close up any unwanted space between the two words. Again, if you're going for minimalism, then stacking the name is a good way to take up some space, but for the most part you do not want your fonts laying over 3D images. It visually flattens them. In most cases, simply centering the author name on a single line is all you need.

As you can also see, it's not a big deal if it does lay over some types of images. I use an illustrative comic style that isn't 3D dimensions and there are no distracting features on his collarbone that clash with the font. Consider your main image's impact carefully. Here, I've also laid in my name on the spine and determined where it sits by the location of the background silhouettes.






As I pointed out before with the name alignment, I did it here with the genre tag. This is an entirely optional element. Some people prefer not to place a genre for the headache of purists deciding how well it actually fits the category.















Whatever you decide, you may also consider consistency in both placement and order. It can be a bit of a visual dumpster if you keep reordering where the title and author name are or jittering them around too much. Sometimes I decide not to keep the alignment perfect for the sake of readability. Apologies if you're OCD, but for me, the visual harmony beats alignment every time.











Of course, don't forget to keep pulling up any template you're using so that your text is safely in the print zones. KDP and CreateSpace will refuse to bypass your oversight at least.










One important aspect I can't stress enough is that most fonts over images will need some sort of stroke or subtle glow so that it doesn't get lost in the light or dark. In most cases, I consider the prominent background colors and how it complements the title. Blue's natural complement is orange so an orange/yellow outer glow was used here. It doesn't clash with the background, almost completely unnoticeable there, but makes sure the black text isn't swallowed in the dark elements. You'll notice that 'Book Two' is a bit muddy. It looks great on the print, but for digital, you might want to use thicker stroked fonts so it doesn't get fuzzy at a distance.
The title here just follows a left to right drop mindful of the space. If you haven't predesigned your title as I did, you will need to know how to utilize the text features to size, align and create visual harmony. There are many tutorials that can help you find your specific needs. Some people have an eye for this, some people can't see the visual hiccups and need direction. I do cover critiques for fun, so you can always run it past me and I'll be happy to offer suggestions.


Back matter time! Again, no hard rules; you can center or stagger elements left and right, but for this example, I'm using a solid color bordered box and pulled one of the background colors once more. Legibility of the text is the most important. If you don't want to box it in, you'll need to tweak with outlining features like I did for the title to make sure it's not distracting or hard to read.












Now, despite the fact that the interior always looks better with full justified text, this doesn't seem to ever look right on the back cover. While it's usually visually okay to center any quotes, you most likely do not want huge blocks of centered text throughout or the push and pull of full justify. Stick to the standard left justify and make sure you turn off hyphenation. I'm not sure why it's the default or why anyone actually uses it, but a word chopped by a hyphen interrupts more than unifies. But the right edge staggers all over the place. Eh, not a big deal. You can always manually push and pull lines of text or find words that fit better for the visual if that's something that bothers you. No one is camping out on your back cover very long, so I'd focus more on making it clean and interesting.




On the final, I had added a handwritten font with a one-liner above the block in the same yellow as the author font, but it's fine to go minimal on elements if you don't want it to look cluttered. Negative space can be relaxing as long as it looks intentional.






The guts of cover design is much like writing. While I wouldn't be too strict looking for rules here, visual composition is often a process of moving, resizing, trial and error. Once you have things where you think you're satisfied, I'd suggest taking it to a cover critique group NOT a writer's group. Often the really bad covers are just mocked, dismissed or worse, told they look great when they don't at all. If you want constructive criticism, you need to find a group of people dedicated to that one area, full of novices and experts alike. Most actual designers will be able to specifically point out what doesn't work and give you technical fixes and suggestions.

And there you have it. My two cents on the basics of cover design. I always welcome any questions, suggestions or critiques. I've had a blast making comic style covers, practice for my ambitions of doing a web comic in the future. I know it's not traditional for the genre, but I never set out to do that. Just like my favorites strayed from the beaten path, I endeavor to do the same.

Well, back to writing. Yes, I have been working on UnSung this week! Exciting, frustrating, and I wouldn't have it any other way.